scrape[dx]
defined
scrape[dx] is a high performance combat evolved audio system primarily
designed for urban industrial applications. Encompassing the latest
technology in computer based audio weaponry; scrape[dx] offers the operator
a superior tactical advantage on the battlefield in all theatres of
war. characterized by adaptive and dynamic attack revisions, scrape[dx]
offers the operator the ability to neutralize the opposition with unmatched
merciless protraction.
scrape[dx] industrial consumer products are deployed via hands productions
based in germany and designed in Connecticut in the united states by
its creator Joshua Colella.
personal statement
scrape[dx] is a concept and personal ideology that I use to create my
distinct style of aggressive electronic music. I use scrape[dx] to describe
how I design the music logistically and present the aesthetic of the
audio to consumers. scrape[dx], from my point of view, is a set of guidelines,
a point of focus and an approach to creation and composition (in this
case, music). It is my intention that scrape[dx] is to be viewed as an
engineered industrial product, a complex, high-performance technology
that is tangible audibly. Aesthetically, scrape[dx] represents (and is
a reaction to) my fascination with the human interaction with and creation
of technology (notably military technology; be it science fact or fiction)
and the use of technology to shape a collective existence.
My sound style has been described as a mix of industrial hardcore, hard
techno, breakcore, intelligent dance music and rhythmic noise and I
embrace these styles as a fan and avid consumer of producers of these
genres. scrape[dx] has been characterized by its complex and evolving
rhythmic sequences, fluid atmospheric sound beds, political sampling
and successful referencing and mixing of multiple subgenres of aggressive
electronic music. my roots in music originate from my participation
(simply as a spectator) in the d.i.y. punk and hardcore scene that existed
(and still exists) in connecicut and my approach to creating and maintaining
this project stem from these experiences. Additionally, I rely heavily
on my engineering and IT background during the composition process and
I credit this engineering knowledge to shaping the overall sound and
production though a logical, methodic and measured workflow.
TRACKLIST:
1.
cut, conceive crawl (recoil the void hands productions)
2. improv mashup (busta touch it w/ some beats I made)
3. erase (all things conjoined) (collect:erase hive records)
4. phalanx contraflexure (forms of hands 2006 compilation hands
productions)
5. improve mashup (ray cash bumpin my music w/ some beats I made)
6. thrashcode percussion module 063003 (latitude zero project
- dta records)
7. making fun of your vintage vacuum cleaner (spil cdr with newandyke
self released)
8. dmc mashup (run dmc crush groove w/ salt n pepa push it and
some beats I made)